Monthly Archives: April 2014

Advantange of the Gaming World (Week 7)





This week I explored the program  Sploder. This program allows the user to create a game, add background images, challenge and reward participants. On a personal level this program was challenging as I have minimal experience in the ‘world of gaming’ therefore, I found it difficult to make connections with the key functions and tools within this program. I felt I needed more assistance therefore, I asked for help from a Year 5 student who is experienced in online gaming and virtual worlds such as Minecraft. By setting a digital online gaming task for this student, he was motivated and he made authentic connections and showed genuine interest in the subject this supports the notion of Howell, (2012.pp12) technology can create engaging, motivating and exciting to a lesson.

I observed this student make connections between Minecraft and Sploder Piagets theory (Eggen & Kauchak, 2010) supports notion of assimilation upon skills learnt in previous experiences , enabling him to further understand the capabilities of Sploder. Howell (2012.pp147) refers to this as becoming ‘digital fluent’ or literate to technology thus creating “digital content creators and technological innovators” (Howell 2012) within a classroom/society. Programs such as Spolder in a classroom will aid in adapting students to progress in digital fluency and become a platform for future experiences.

A classroom environment may be based upon Lev Vygotsky theory grouping ‘technologically-aware’ students with less capable or under-confident students to scaffold a students learning this also additional support within the classroom and creates a functional learning environment. Please take time to visit  Our game. ……

Please visit these links.


Eggen,P.Kauchak,D. (2010) Educational Phycology windows on classrooms. Upper  Saddle River, NJ.

Howell, J. (2012). Teaching with ICT: Digital Pedagogies for Collaboration & Creativity: Oxford University Press.,. (2014). Sploder – Make your own Games Online – Arcade, Platformer, Space & Retro Games. Retrieved 2 May 2014, from

YouTube,. (2014). Lev Vygotsky Learning Theory examples. Retrieved 2 May 2014, from



Pinterest (week 5)



This week I will be reflecting upon the site Pinterest. Prior to enrolling into my unit of ICT, I would regularly visit Pinterest therefore, I possessed prior experience with the site and found it easy to navigate. I enjoyed the boards regarding craft activities and I would often choose a craft activity I could create with my daughters at home. Whilst exploring the weekly topics I have learnt teachers have an immense amount of resources at their fingertips via educational blogs and sites such as Pinterest becoming a platform for exchanging ideas. Howell (2012) refers to this as Computer-Supported collaborative learning (CSCL) underpinned by Vygotsky’s social learning theory.

Pinterest allows one to post comments, ask questions and learn about a specific topic by watching tutorial demonstrations or viewing visual aids. A teacher may choose to use these ideas and incorporate them into their own classrooms. (BBC Active 2010) suggests utilising Pinterest to view and attached educational video, store ideas for future lesson or for teachers to collaborate globally about techniques, learning styles, strategies and lesson plans.

(E Loop, D Media) suggest teachers working in collaboration builds higher success rates for the students as teachers have the opportunity to try authentic and fresh ideas with the latest links and resources to cater to the classrooms needs. Pinterest allows teachers to broaden their repertoire of ideas and forge new activities in a diverse classroom. An engaged learner is what all educators seek to foster, Pinterest can help achieve that.

Please visit My Pinterest board for pins I have found interesting and added to my page. I may use some of these ideas in my classroom or ask the students to seek ideas and add them to my board for our class to explore together.

References,. (2014). Using Pinterest for Education. Retrieved 13 May 2014, from

Everyday Life – Global Post,. (2014). The Advantages of Collaboration in Education. Retrieved 13 May 2014, from

Howell, J. (2012). Teaching with ICT: Digital Pedagogies for Collaboration & Creativity: Oxford University Press.,. (2014). Things to Know About Using Pinterest  | Learn how to get started!. Retrieved 2 May 2014, from