Advantange of the Gaming World (Week 7)





This week I explored the program  Sploder. This program allows the user to create a game, add background images, challenge and reward participants. On a personal level this program was challenging as I have minimal experience in the ‘world of gaming’ therefore, I found it difficult to make connections with the key functions and tools within this program. I felt I needed more assistance therefore, I asked for help from a Year 5 student who is experienced in online gaming and virtual worlds such as Minecraft. By setting a digital online gaming task for this student, he was motivated and he made authentic connections and showed genuine interest in the subject this supports the notion of Howell, (2012.pp12) technology can create engaging, motivating and exciting to a lesson.

I observed this student make connections between Minecraft and Sploder Piagets theory (Eggen & Kauchak, 2010) supports notion of assimilation upon skills learnt in previous experiences , enabling him to further understand the capabilities of Sploder. Howell (2012.pp147) refers to this as becoming ‘digital fluent’ or literate to technology thus creating “digital content creators and technological innovators” (Howell 2012) within a classroom/society. Programs such as Spolder in a classroom will aid in adapting students to progress in digital fluency and become a platform for future experiences.

A classroom environment may be based upon Lev Vygotsky theory grouping ‘technologically-aware’ students with less capable or under-confident students to scaffold a students learning this also additional support within the classroom and creates a functional learning environment. Please take time to visit  Our game. ……

Please visit these links.


Eggen,P.Kauchak,D. (2010) Educational Phycology windows on classrooms. Upper  Saddle River, NJ.

Howell, J. (2012). Teaching with ICT: Digital Pedagogies for Collaboration & Creativity: Oxford University Press.,. (2014). Sploder – Make your own Games Online – Arcade, Platformer, Space & Retro Games. Retrieved 2 May 2014, from

YouTube,. (2014). Lev Vygotsky Learning Theory examples. Retrieved 2 May 2014, from



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